“Though we know how critical meaning
is to the learning process, most learners are drowning in information
and starved for meaning.” (Eric Jensen, 1998)
Reflection activities provide productive processing time, which
is essential if we expect learners to make meaning out of new
information. |
Reflections on Learning
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A Bonanza of Quick, Effective Reflection Activities
for the Classroom and for Workshops
Reflection activities play an important role in helping
us to analyze, understand, and gain meaning from instructional technology
training. The following list of reflection activities is divided into
activities to be used at the beginning, middle, and end of a learning
experience. There are many general activities that could be used throughout
the training as well.
•The Power and Practice of Reflection - http://www.ncpublicschools.org/docs/profdev/newsletter/2006/200602.pdf
It is important that teachers understand the importance of being a reflective educator. Read this article to discover some insight on principles that can guide successful reflection as well as a list of strategies that you can try.
•Ice Breakers and Introductions
Pre-exposure: Create original ice-breaker
activities that expose participants to content that will be learned
later. Post it during the learning phase, and then review it at the
conclusion of the training. Our neural pathways become more efficient
with repetition because myelination occurs, a process which adds a fatty
coating to the axoms.
Storytelling: Tell a fascinating story
or give a true-life example to create a strong emotional connection
from the start. Affecting the emotional side of our brains alerts and
prepares the cognitive parts of the brain to store new information.
Movement: Start the training experience
with some type of fun physical movement or stretching, with music playing
in the background. (Physical activity triggers the release of BDNF,
a natural substance that boosts learning by helping neurons to communicate
faster. Also, motor memory appears to have unlimited storage, requires
minimal review, and needs little intrinsic motivation.)
Horror & Success Stories: In partners,
trios, or small groups, participants share horror and/or success stories
related to course content. Ask them to generate amusing titles and record
a few bullets of information for the story. As the day's agenda is reviewed,
ask participants to note the topic(s) for which each story is relevant.
The stories can be interjected throughout the duration of the course
during transitions, after breaks, or for topic introductions.
Name Tag Switch: Ask everyone to write
up to five self-descriptive phrases on a nametag, like "sleepy
head, hunter, workout queen, shopaholic" along with one big learning
goal for the day. Collect and redistribute at random. Give the group
time to locate the owner of the mysterious nametag.
Tough Questions: As participants arrive,
form small groups and ask each group to identify one or more "tough
questions" they want answered before the end of the training. Ask
the groups to write only one question per index card or post-it note.
Invite participants to review the cards throughout the day and ensure
that all questions have been answered to their satisfaction before leaving.
Animal Sounds: Write the same name
of an animal on two different index cards. For example, write "dog"
on two different index cards. Continue until you have enough cards for
everyone in the room. Shuffle the deck and distribute the cards, asking
participants to keep the animal name hidden from view. At the appointed
time, direct everyone to travel around the room imitating the sound
of their animal until they can locate someone else making the same sound.
When they find their animal partner, they should be seated.
Stand up, Stand Up for Chocolate!
Get the group up and moving by announcing, "All those who love
chocolate (or can't live without pizza or like rock & roll), please
stand in front of the marker board." Once you have established
about 4 or 5 groups, let participants meet each other and share interests.
•Informal Learning Style & Personality
Assessments
(Participants use this handout, The
Learner Profile, to record their responses to the activities listed
below.)
Aliens
and Multiple Intelligences: Each participant receives or views a
set of 8 trading cards, with each card representing one of eight multiple
intelligences (Howard Gardner). Participants select the trading card
with an Alien description that best describes the way they work, play,
and interact with others.
Crack
Your Learning Code: Participants use the online activity, "Crack
Your Learning Code," to promote discussion of the different personality
types (as defined by Myers and Briggs, and more recently by Keirsey
and Bates and others) and how they impact the teaching and learning
process.
Meet
Your Mode: Participants can use this checklist of behaviors to heighten
awareness of the variety of ways students learn best.
•Group Assumptions, Learning Goals, and
Prior Knowledge
Oops and Wows: Participants create
3 columns to state what they hope will be the outcome of the training.
Column 1: OOPS (What outcome would they be disappointed
with?)
Column 2: OK (What outcome would be okay?
Column 3: WOW (What outcome would they be very happy with?)
Props and Promises: Set out a box
full of toys, everyday objects, quotes, children's books, and other
items. Ask participants to select an item that helps them visualize
what they hope to accomplish as a result of the training.
Pair and Share: The facilitator picks
a topic and divides participants into groups to discuss it. The topic
should allow participants to draw from their experiences and backgrounds.
Assumptions Challenge: The goal of
this activity is to surface group assumptions about a topic(s). Participants
list assumptions on 3x5 index cards anonymously. Small groups gather
to consider the following 2 questions for each assumption: What informs
the assumption (e.g. data, values, beliefs?), and can the assumption
be generalized to other things? At the end of the training, return to
the list to see if assumptions have been changed.
Affirmations: On note cards, write
something nice about someone. Read aloud at the end of the training
session. Put names on cards and everyone takes ONE card or rotate the
cards so everyone can make a comment on every individual's card.
Gordian Knot (Jensen, 1998): Teams
of six or more stand in a circle, approximately two feet apart. One
participant reaches out with one hand and grabs the hand of a person
directly across from them. Continue until everyone is holding hands
to form a giant human knot. At this point, the group must untie themselves
without releasing hands.
Team Development Wheel: Participants
place a mark on the circumference of the "Team Development Wheel"
to represent their assessment of the present status of the team.
Quotes and Sayings: Provide a variety
of sayings. Participants pick one or more that seem to reflect where
they are now and what they are experiencing as part of their group or
team.
"Wanted" Posters: Participants
create a "wanted" poster, without his or her name on it, that
describes likes, dislikes, hobbies, height, eye color, and more. Hang
on the wall and let everyone guess who's who.
•Transitions, Bridge-Builders, State
Changers
Around the Room and Back Again: Have
each participant write down one example or one new application of a
topic or teaching strategy identified by the facilitator. Individuals
move around the room and share their example with others. As you move,
collect as many items as possible to add to your list. Group discussions
can then be used to build the lists further and generate strong knowledge.
Making Change: Make transitions an
easy proposition by providing a simple, fast, first step.
Art Journal: keep an artistic journal
throughout the learning experience to draw what they are feeling.
Synectics: "Synectics provide
an opportunity for creative thinking and help to build analogies around
any number of possible topics. It is a freeing activity for many in
that it allows us to process information differently and collectively.
It can serve as a learning scaffold in a variety of situations, particularly
with new groups."
-
Prepare a list of visual clues. These can be postcards,
toys, everyday objects, or index cards with photos glued to them.
-
Let participants choose cards themselves, or distribute
randomly. Participants compare and contrast their item to the topic
you have chosen. For example: How is _______ like a GPS?
Energizers: If the body is tired,
the mind is too. Use energizers that are directly linked to workshop
content. Keep the "energizer" brief, make sure the activity
is not threatening, and allow participants to "pass" or rotate
the game to the next person. Energizer Examples: Use musical chairs
as a review game; do cross laterals (see next item); create sound effects
with musical instruments; toss a ball or beanbag; try on silly hats;
mime; leave the room for a 5 minute stroll; drink water; create a chant
or jingle; do deep breathing exercises.
Cross Laterals: Use cross laterals
to stimulate both sides of the brain. One example of a cross lateral
is to pat your head with your right hand and rub your belly in a counter
clockwise direction. (Eric Jensen, 1998)
Case Study: Provide participants with
case studies that provide relevant background information. After participants
read a case, distribute debriefing questions and divide participants
into small groups for discussion.
Mental Maps: Participants draw illustrations
or flowcharts that explain their understanding of a topic, and then
pair-share to discuss.
Now That You Mention It: This paired
verbal fluency activity gives participants an opportunity to recall
learning, make connections, and discover questions. A key part of this
is the timing and how the directions are framed. It is critical that
the talking/listening does not dissolve into a conversation. While one
person is talking, the other is listening. Have Person A report learnings
to Person B (as if they were not in the room) for 1 minute. Then switch
roles (Person B reports to Person A, also for 1 minute. Repeat the process
again, for 45 seconds, asking participants not to repeat anything that
has been said. Repeat the cycle a third time, with only 30 seconds for
each participant to talk/listen.
Each Teach: Distribute two articles,
two sections of a chapter or two handouts. Working as partners, Person
A reads section 1 while Person B is reading section 2. Person A explains
material to Person B, highlighting key themes and learning. Person B
explains the material in like manner.
Museum Tour: This is a good way to
cover a lot of territory very quickly, particularly with an experienced
group. Individually, participants generate information about a topic,
recording one item per 3x5 index card. In small groups, they share,
categorize, and generate categories for all the cards. They can make
a display of their work to share. At this point, you can debrief and
discover how these learnings can inform the day's activities or their
group interaction.
Unfinished Business: If there is time
to review and follow-up, always leave some thought unfinished or some
task incomplete. Unfinished tasks are recalled better than completed
ones. (Eric Jensen, 1998)
Dance to the Music: Think for one
minute about a topic. Move around the room until the music stops, and
then exchange thoughts.
Four Minutes to Discovery: Take one
minute for each of the following four questions. 1) What did I already
know about this? 2) What are the key topics we covered? 3) How would
I prioritize the key topics? 4) What resources are available?
Each Teach: Distribute two articles,
two sections of a chapter or two handouts. Working as partners, Person
A reads section 1 while Person B is reading section 2. Person A explains
material to Person B, highlighting key themes and learning. Person B
explains the material in like manner.
Journal Writing: It is always beneficial
to ask participants to write for 15 minutes about what they learned.
Crayola Fun: Use brightly colored
highlighter pens and post-it notes to mark information.
Mental Maps: Participants draw illustrations
or flowcharts that explain their understanding of a topic, and then
pair-share to discuss.
Arts and Crafts: Design and create
a poster or other creative teaching tool that can be used with students.
Now That You Mention It: This paired
verbal fluency activity gives participants an opportunity to recall
learning, make connections, and discover questions. A key part of this
is the timing and how the directions are framed. It is critical that
the talking/listening does not dissolve into a conversation. While one
person is talking, the other is listening. Have Person A report learnings
to Person B (as if they were not in the room) for 1 minute. Then switch
roles (Person B reports to Person A, also for 1 minute. Repeat the process
again, for 45 seconds, asking participants not to repeat anything that
has been said. Repeat the cycle a third time, with only 30 seconds for
each participant to talk/listen.
"3-2-1": Participants respond
individually on cards to the following prompt:
3 specific new tools or strategies
that I might use
2 specific things I learned or were
reminded about my own teaching/learning styles
1 area where I'd like to focus tomorrow
or 1 question that I have
Around the Room and Back Again: Have
each participant write down one example or one new application of a
topic or teaching strategy identified by the facilitator. Individuals
move around the room and share their example with others. As you move,
collect as many items as possible to add to your list. Group discussions
can then be used to build the lists further and generate strong knowledge.
Case Study: Provide participants with
case studies that provide relevant background information. After participants
read a case, distribute debriefing questions and divide participants
into small groups for discussion.
Professional Literature: Participants
read, skim or study professional literature to draw conclusions for
their own teaching and learning strategies, to suggest alternatives,
or to solve problems.
•Thinking Creatively, Comparing, Contrasting,
Categorizing
Synectics: "Synectics provide
an opportunity for creative thinking and help to build analogies around
any number of possible topics. It is a freeing activity for many in
that it allows us to process information differently and collectively.
It can serve as a learning scaffold in a variety of situations, particularly
with new groups."
-
Prepare a list of visual clues. These can be postcards,
toys, everyday objects, or index cards with photos glued to them.
-
Let participants choose cards themselves, or distribute
randomly. Participants compare and contrast their item to the topic
you have chosen. For example: How is _______ like a GPS?
MUYOM: Make Up Your Own Mind by completing
these thoughts-
 "I
believe..."
 "I
disagree with..."
 "I
predict..."
 "I
wonder why..."
 "I
noticed..."
 "I
felt..."
 "The
real truth is..."
 "I
don't understand..."
 "What
if..."
M&Ms, Skittles or JellyBeans:
Distribute candy to participants. Have a list of reflection questions
prepared and linked to a color of the candy. Each participant answers
a question based on the color of the candy they received.
Continuum: Create a continuum representing
different views of the issue under discussion. Ask participants to stand
at a point on the continuum and explain why they chose to stand there.
Writing in the Round: Prior to a break
in the training, provide a writing prompt or question that pulls together
several key concepts from the training. Two participants begin the process
by taking one or two minutes to write a response to the prompt. The
"response story" is passed around until everyone has had a
chance to contribute.
Role Play and Skits: Provide opportunities
for participants in small groups to assume different roles or create
skits.
Scrapbooking: Save items throughout
the process, and then use these to make a group scrapbook at the end.
•Evaluating the Learning Experience
"3-2-1": Participants respond
individually on cards to the following prompt:
3 specific new tools or strategies
that I might use
2 specific things I learned or were
reminded about my own teaching/learning styles
1 area where I'd like to focus tomorrow
or 1 question that I have
The Good, the Bad, and the Ugly: Participants
answer, "What was good/bad/ugly (upsetting) about what we did today?"
Alternative question: "What worked, didn't work, was really uncomfortable?"
Minute Papers: Participants take one
minute to jot down one thing they learned and one question they still
have. This is good to do before a break or lunch so facilitator can
clarify misunderstandings and address questions at the next gathering.
Rubric Reflection: Refer back to the
rubric, if one is provided, to evaluate performance.
Really Quick Resume: Create a brief
resume listing the skills developed or improved through their experience.
Check it at the Door: Participants
check their learning against a list of goals they established at the
beginning of the training.
Word Up: Choose one word that best
describes their service experience. Make a mini-poster based around
this word.
BACK TO TOP
Sources
Batchelor, Gerry. (2003). Notes on Reflection Activities
from the IMPACT Academy Leadership Training
Codell, Esme' Raji. (1999). Educating Esme'. Chapel
Hill: Algonquin.
Dyrli, Odvard Egil. (1999). Time-Tested Teaching Techniques.
Curriculum Administrator. 11, 32.
Dyrli, Odvard Egil. (1999). Time-Tested Teaching Techniques.
Curriculum Administrator. 11, 32.
Jensen, Eric. (1998). Teaching With the Brain in Mind.
Alexandria, VA: ASCD.
Jensen, Eric. (1998). Trainer's Bonanza, Over 1000
Fabulous Tips and Tools. San Diego, CA: The Brain Store, Inc.
Myrah, Gary E. & Erlauer, Laura. (1999). The Benefits
of Brain Research: One District's Story. The High School Magazine. 9,
29.
Perry, Bruce. (2000). How the Brain Learns Best. Instructor
Magazine. Nov/Dec. 34-37.
Silver, Harvey F., Strong, Richard & Perini, Matthew
J. (2000). So Each May Learn - Integrating Learning Styles and Multiple
Intelligences. Alexandria, VA: ASCD.
Sizzlin' Session Starters. www3.simpatico.ca/thetrainingoasis/mayspice/htm
The Brain Connection, (www.brainconnection.com) a Web
resource from Scientific Learning, (http://www.scilearn.com/).
Zemelmen, Steven and Daniels, Harvey. (1998). Best
Practice, New Standards for Teaching and Learning in America's Schools.
Portsmouth, NH: Heinemann.
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